using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public enum Quality{
    white,green,blue, purple, golden,red
}

public enum ItemDataType
{
    normal, chest, backpack, head, armor, weapon
}

[CreateAssetMenu]
public class ItemData : ScriptableObject
{
    public int sizeWidth = 1;
    public int sizeHeight = 1;
    public Sprite itemIcon;

    public string productName;
    public int price;
    public string describe;
    public Quality quality;
    public int hideCount;
    public ItemDataType itemDataType;
}
